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The system is down

Monday June 1, 2009
Okay, the system isn't down, but our store is. But don't worry! We're working on an entirely new site which we'll be launching in a few weeks, so if you'd like to order something from us, hold on to your cash and come back later this month and we'll be happy to oblige.

Stay tuned!

It's quiet... Too quiet.

Wednesday May 20, 2009
Come on everybody, say it in your best Monty Python accent: We're not dead yet!

Work is still progressing on Hegemony, and things are coming together. We've been focus testing the game to find our weak spots, and we've been shopping the game around to publishers to see if anybody is interested in putting Hegemony on store shelves. (To all the digital-distribution fans, don't worry, we'll still be selling the game online, regardless of any deals we may make with publishers.)

Meanwhile, we've also been developing a new website which we'll be launching in about a month. However, we'll be taking down our online store at the end of this month, which means it won't be possible to order anything from us during the few weeks between when our old store is taken offline and our new website is brought online!

So if you're interested in buying anything from us, be sure to do it during the next 11 days!

Hegemony Research Links

Wednesday September 12, 2007
For those interested in learning more about Ancient Greece, Philip of Macedon and other topics related to Hegemony we've posted a few useful sites on the Hegemony links page.

We also invite anyone doing research relevant to Philip to send us links or drop us an e-mail. We're always interested in new information or ideas and some (like the ongoing survey of Macedonian related fortifications at Kastro Kallithea) we might even be able to include in the game.

A PAX Upon Thee!

Thursday August 30, 2007
We're back from the Penny Arcade Expo, and still recovering from the sheer abundance of majesty that is PAX. To say the least, it was a great experience. Of course, we got to witness demos from lots of unreleased games from Mass Effect to On the Rain-Slick Precipice of Darkness (some playable, some not) and see some great nerd-rock bands like Jonathan Coulton, the Neskimos, and the Minibosses. We got to see some great panels from the likes of Ron Gilbert and Dave Grossman, and by all accounts, the keynote by Wil Wheaton was life altering, as was my experience of seeing Phoenix Wright, Miles Edgeworth, and Lana Skye playing Rock Band. I was also lucky enough to experience the greatest game of Jenga that has ever been played.

Oh yeah, and we were showing off Hegemony, too.

We're glad we've gone. Not only was it a fun experience, but we got to show Hegemony to a lot of people who hadn't heard of it, and it's always reaffirming to hear people tell us that we're taking the game in the right direction.

Thanks to everybody who stopped by our booth, and thanks to the guys at Penny Arcade for putting together (to paraphrase Tycho) the greatest con in the universe. We hope to see you again next year!

Westward Ho to PAX we go!

Monday August 20, 2007
Next weekend we'll be manning a booth at PAX, the Penny Arcade Expo being held in Seattle, Washington on August 24th - 26th.

Visitors to our booth will be able to try out a pre-beta version of Hegemony: Philip of Macedon. So, if you're going to PAX or will be in the Seattle area, drop by our booth to say hello and take the game for a test drive.

Workers and Slaves in "Hegemony: Philip of Macedon"

Monday August 13, 2007
This post will describe the role of the worker and slave units in Hegemony: Philip of Macedon.

In the typical RTS design, workers gather resources or build additional buildings and other structures on the map. In Hegemony: Philip of Macedon workers are organized in the same way as combat brigades are, each with a home city and population support, making them either native Macedonian or mercenary.


Click here to read the rest of the post.

The Economy in "Hegemony: Philip of Macedon"

Tuesday August 7, 2007
This post will describe the economy in "Hegemony: Philip of Macedon". (We're posting this today as yesterday was a holiday here in Canada.)

I'll give my personal bias on micromanagement before describing the economy in "Hegemony: Philip of Macedon". I'm not against micromanagement if a game is designed with micromanagement as its central feature. My concern is where micromanagement remains optional yet yields such amazing results that it becomes the "de facto" requirement for a player to do well. I prefer a game system where micromanagement is either a central feature or the need for it is avoided. With the emphasis in "Hegemony: Philip of Macedon" on battle, territorial expansion and organization of a growing Kingdom, we've tried to design the economy to work well without the need for micromanagement and have simplified it to "Gold", "Food" and "Population".


Click here to read the rest of the post.

Strategy and Combined-Arms Tactics in Hegemony

Monday July 30, 2007
The essence of Combined-Arms Tactics can be defined as having different troop types fighting together in a coordinated manner to achieve a better result than if they fought without proper organization. A well executed combined-arms attack can allow a force to weaken, envelope and decisively crush the enemy army while taking minimal losses. When used defensively, Combined-Arms Tactics can significantly reduce casualties and enable a well ordered retreat.

When applying combined-arms tactics to ancient warfare, heavy infantry form a battleline to advance and engage the enemy in melee combat while light infantry use missile fire to lower morale and disrupt the enemy ranks. Cavalry protect the flanks and threaten to surround the enemy and pursue after victory. Catapults can be added to support river crossings, counter enemy siege defenses or to weaken the enemy in field battles. Effective combined-arms is all about coordinating the various troop types available for each battle.

Click here to read the rest of the post.

New Hegemony video

Monday July 23, 2007
We've posted a new HD video for Hegemony: Philip of Macedon, which, if you haven't been following the news, is our historically based, RTS wargame set in the Ancient Greek World.

This video shows in-game footage of the tactical to strategy map transition, formations, brigade grouping and battleline combat. To get the video go to the Hegemony Downloads page or go directly to the YouTube page. Keep in mind that this is all in-game footage! When you see the game zoom out to the strategy map, that's exactly what it looks like in game; there's no editing tricks being done here. This is one of the unique features of Hegemony; the tactical and strategy maps are not separate modes, and take place at the same time. But don't worry, you can pause the game at any time if you need to spend more time on your strategy.

If you want to give the game a try, we'll be in Seattle this August 24-26, 2007 for the Penny Arcade Expo. Our booth number is 144, so drop by to say hi!

Hegemony in the News

Monday July 16, 2007
As a result of our trip to Origins a few sites around the web have posted commentary on Hegemony. Check out this very thorough preview at The Gamer Hotsheet.

[Update: 7/19/2007] The Wargamer has posted more of their Origins convention coverage including a few words about Hegemony.
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